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Capcom v. Data East

U.S. District Court, N.D. Cal., 16 March 1994, 1994 WL 1751482

A genre's stock characters, such as the hulking fighter, cannot be monopolised.

Court
U.S. District Court, N.D. Cal.
Date
16 March 1994
Reference
1994 WL 1751482
Parties
Capcom U.S.A. Inc. v. Data East Corp.

Key takeaways

Capcom accused Data East of copying the characters and moves of Street Fighter II in its game Fighter's History. The court rejected most of the claim. The similarities concerned mainly fighting-game archetypes: the giant, the fighter who throws energy balls, the classic special moves of martial arts.

These figures belong to the genre itself, not to Capcom. The lesson also holds under French law: to protect a character, you have to go beyond the stereotype and give it a truly distinctive visual and narrative identity.

The decision was handed down at the preliminary injunction stage: Capcom sought an immediate ban on the competing game and did not obtain it. The judge relied on two classic notions of US law. Scènes à faire are the elements a genre imposes on everyone, and the merger doctrine denies protection where an idea can only be expressed in a small number of ways. A jumping kick or a health bar fall into these categories.

French law reasons in a similar way, with other words: ideas are “free for all to use”, and the common stock of a genre cannot be appropriated. What is protected is the original combination of traits, not the type of character.

Cited in 1 article