Law
11 articlesIntellectual property, contracts, regulation, case law and artificial intelligence: the legal issues that accompany the creation and exploitation of video games.
Nine ways into video games, from law to psychology.
Intellectual property, contracts, regulation, case law and artificial intelligence: the legal issues that accompany the creation and exploitation of video games.
Video games are also an industry. This section analyses business models, players' strategies, market dynamics and the changes shaping the video game ecosystem.
Digital sovereignty, public policy and international power struggles around an industry that has become strategic.
Mechanics, game design, level design and narrative: what makes a game work, dissected from the inside.
Works, aesthetics and the exchanges between video games, cinema, literature and the other arts.
From the first laboratories to contemporary productions, this section traces the history of video games, their technologies, their creators and the works that shaped the medium.
Why do we play? How do games influence our behaviour, emotions and interactions? This section explores the psychological mechanisms behind the gaming experience.
Game engines, artificial intelligence, cloud gaming and virtual reality: the technical innovations transforming how games are made, distributed and played.
One subject, several disciplines around the table: lawyers, economists, historians and creators compare their readings.