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Nine ways into video games, from law to psychology.

Law

11 articles

Intellectual property, contracts, regulation, case law and artificial intelligence: the legal issues that accompany the creation and exploitation of video games.

Economics

2 articles

Video games are also an industry. This section analyses business models, players' strategies, market dynamics and the changes shaping the video game ecosystem.

(Geo)politics

1 article

Digital sovereignty, public policy and international power struggles around an industry that has become strategic.

Mechanics, game design, level design and narrative: what makes a game work, dissected from the inside.

Culture

4 articles

Works, aesthetics and the exchanges between video games, cinema, literature and the other arts.

History

2 articles

From the first laboratories to contemporary productions, this section traces the history of video games, their technologies, their creators and the works that shaped the medium.

Psychology

0 articles

Why do we play? How do games influence our behaviour, emotions and interactions? This section explores the psychological mechanisms behind the gaming experience.

Technology

1 article

Game engines, artificial intelligence, cloud gaming and virtual reality: the technical innovations transforming how games are made, distributed and played.

One subject, several disciplines around the table: lawyers, economists, historians and creators compare their readings.